Take part in an adventure; resolved by DM fiat (for a single regent’s action) or playing through an adventure (if multiple regents are involved)
Cast realm spell
Success determined by attack roll/skill check
Direct domain action
May spend RP to increase success of domain action, gain RP for success
Learn realm spells or create magical/alchemical items; success of latter determined by relevant skill roll.
Only necessary if traveling long distances (i.e., coast to coast)